Game Development 3D
Game Development – Unity 3D / Unreal Engine (Module 2: 3D Basics & Physics)
Prerequisite: Module 1 (Unity Basics & 2D Game Development)
What you'll learn
• Work in 3D space using Unity
• Create 3D environments with primitives and materials
• Understand 3D transforms (position, rotation, scale)
• Apply physics using Rigidbody and Colliders
• Build player movement using CharacterController
• Handle user input for 3D movement
• Add particle effects and sound to games
• Create interactive 3D gameplay mechanics
This course includes:
• 1 Playable 3D Game Project
• 12–16 Hours Live Classes
• Online / Onsite (Physical)
• Unity 3D Assets & Templates
• Practice Exercises
• Certificate of Completion
Course Content
3D Environment & Objects
• Working with Unity in 3D mode
• Switching to 3D template
• 3D Primitives:
- Cube
- Sphere
- Capsule
• MeshRenderer
• Materials: - Colors
- Textures
- Metallic & smoothness
• Transform in 3D: - Position
- Rotation
- Scale
3D Physics & Player Movement
• Rigidbody:
- Mass
- Drag
- Gravity
• Colliders: - Box Collider
- Sphere Collider
- Mesh Collider
• Character Movement: - CharacterController vs Rigidbody
• Input System: - Input.GetAxis()
• Player movement and control logic
Particles & Audio
• Particle System:
- Fire
- Smoke
- Dust effects
• Triggering particles on events
• Audio Components: - Audio Source
- Audio Clip
• Playing sound effects during gameplay
• Combining visuals and audio for feedback
Mini Project (Real-World Practice)
Project: 3D Obstacle Course / Ball Rolling Game
Features:
• Player movement in 3D space
• Obstacles and collision detection
• Rotating collectible objects
• Particle effects on collection
• Sound effects on actions
• Game over on collision
Requirements
• Completion of Module 1
• Basic understanding of Unity interface
• Basic programming logic
Description
This module introduces students to 3D game development using Unity. Students will learn how to create environments, apply physics, and enhance gameplay using particles and audio.
By the end of this module, learners will be able to build interactive 3D games with physics-based mechanics.
Why Choose This Course?
• Transition from 2D to 3D development
• Real game physics implementation
• Visual effects and sound integration
• Hands-on game building experience
Activities During Class
• Creating 3D environments
• Implementing player movement
• Adding physics interactions
• Designing particle effects
• Building gameplay mechanics
Who Is This Course For?
• Students progressing in game development
• Beginners entering 3D game design
• Developers exploring Unity 3D
Course Highlights
• 3D Environment Design
• Physics System
• Player Controls
• Particle Effects
• Audio Integration
• Mini Project
🎮 Outcome After Month 2
Students will be able to:
• Build 3D game environments
• Apply physics and collisions
• Create player movement systems
• Add sound and visual effects
📸 Course Gallery